![]() Since Restorative Burst exiles, and Cauldron is an artifact, you can recur the card after using it. In addition, Karn can create a loop with Pestilent Cauldron // Restorative Burst. Just be careful not to turn off your Nykthos with Damping Sphere unless you're sure you can win without it. The sideboard is a collection of powerful and niche artifacts to disrupt your enemies. Karn, the Great Creator is an amazing toolbox to enable options against any of your matchups. The other effect of Oath is enabling perfect fixing for playing your planeswalker package. All of these threats are played as sets of 3 or 4, and can be fetched by Oath of Nissa. Topiary Stomper brings back days of Wayward Swordtooth, but with a slightly more restrictive attacking requirement. Lovestruck Beast was a Standard all-star that offers excellent value and flexibility in Pioneer. Cavalier of Thorns is the biggest constant as its effect lets you maintain consistency with lands, and it can return key pieces needed to close out games. ![]() We'll cover the creatures first as there's been a lot of love to the genre of ‘massive green statstick'. Most threats fall into one of two categories: Stompy Green Creatures or High-impact Planeswalkers. The Troll also helps to serve as a stopgap against more aggressive strategies hoping to bully out a slower start. Also aiding your mana is Old-Growth Troll, who, on death, enchants lands to give you additional green mana to activate a Nykthos or get a threat out of your hand. This ramp is supplemented with Oath of Nissa, which fetches one of your threats from the deck, and also fixes your mana for planeswalkers. The choice is really yours, as long as you're rocking the full ramp package. This mana is used to drop big threats: your Karn, the Great Creator or your Cavalier of Thorns or your Storm the Festival. Devotion is used to get more mana out of Nykthos, which generates mana relative to the devotion you have to a chosen color. Llanowar Elves will contribute one green devotion, Topiary Stomper contributes two. For those who skipped the Theros sets, devotion is simply the number of colored mana pips on permanents you control. These are classic, efficient, powerful turn one plays that also fuel our devotion. You're always going to be running four copies of both Elvish Mystic and Llanowar Elves. The name appears to be as in flux as the card list, since the game plan for the deck is pretty simple: cast small mana dorks that fuel devotion, and drop a turn two / turn three knockout for the win. However, with the surge of green haymakers over the last two years, we're seeing a new niche for the land: Mono-Green Stompy. This card has always been a favorite to those who got to sling it in Theros block constructed, and it's a stellar pick in the slower Commander format. But, the one that captivates me most is the iconic land from Theros: Nykthos, Shrine to Nyx. As a color with so many mechanics at its disposal, it should be no shock that green is home to a long list of great commander options to helm a player's deck.Pioneer as a non-rotating format has access to some historical pieces of power- Treasure Cruise and Siege Rhino come to mind. With several potent tribes to choose from, as well as a wide variety of mechanics that use tokens or counters, mono-green commanders come in all shapes and sizes - each with its strengths. Updated August 30, 2022, by Paul DiSalvo: From its access to impressive and aggressive creatures to its strong mana-ramping and card draw options, it's not hard to see why many say that green is the strongest mono-color in the Commander format. We're going to count down the best that mono-green has to offer regarding its various generals. Green is a very multifaceted color that is capable of numerous strategies, and has a plentitude of relevant and potent commanders that players can choose to run at the helm of their commander decks. RELATED: The Strongest Mono-Red Commanders In Magic: The Gathering Between access to some of the best mana acceleration in the entirety of Magic: The Gathering, card drawing capabilities, and a huge slew of late-game threats, it's no surprise that mono-green decks can be quite scary in the Commander format.
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